The Emag and Xmag are the top of the food chain in the world of Airgun
Designs. These badboys boast fully adjustable magnetic triggers, a
fail-safe mechanical over-ride, ultra-low profiles, the proven anti-chop
system the level 10, and the fastest recharging valve in the world.
The Emag and Xmag constitute the entire AGD electrical marker line and
have few differences between them. In this section I will give you
all the information you could need for both markers. I'm not going to
get into the operation of the entire valve. However I will do my best to
cover everything I can think of in the debugging section. If you have any
other questions, contact me.
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1. About the Emag and Xmag Valve
2. General Differences
3. Adjusting the Trigger
4. Charging the Battery
5. Adjusting the A.C.E. (Xmag)
6. Board Firmware Versions
7. Nubbins and Ball Detents
8. Powerfeed Plugs
9. Marker Maintainence
10. What Not to Do
11. Debugging
12. Aftermarket Parts
13. Upgrades
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1. About the Emag and Xmag Valve
The Emag/Xmag valve is identical to the RT/RTP/X valve(see About the RT/RTP
Valve) with a different logo engraved on the outside. The valve does
however require a different on/off pin length(.712") (Sear tolerance
for Emag/Xmag - trigger rod 2.125", plunger rod 3.008") and
a special o'ring in the on/off assembly called the "Quad o'ring".
The Quad o'ring(pictured below) is seamless in the center and is
used to reduce drag on the on/off pin that caused hang-ups with the
standard o'ring that has a seam in the center. The drag was caused by the
added weight of the sear over the RT/RTP sear.
**The ULE Trigger Pull Kit is NOT recommended for the Emag or Xmag.
Quad
O'ring

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2. General Differences
Both the Emag and Xmag have three modes of operation. Mechanical
mode(selector switch lever in the 9 o'clock position and the battery
off)(operates without the electronics), Electronic mode(selector switch
lever in the 6 o'clock position and the battery on)(operates like a
normal electric marker with a magnetic switch), and Hybrid mode(selector
switch lever in the 9 o'clock position with the battery ON)(trigger is
actuated electronically with a mechanical trigger response).
There's the Emag and ULE Emag. When the Emag first came out, it was
heavy(bout 3.4lbs.). Now with all the ULE(ultra light engineering) parts,
you can upgrade to, or buy a ULE Emag which performs the same but at
almost a full pound lighter (bout 2.5lbs.)
The Xmag(2.7lbs without barrel) is pretty much the same thing as an
Emag cept for a few details. The biggest difference lies in the aluminum
body with interchangeable breeches(accepts cocker threaded barrels). This
takes the place of the standard body and rail for the Emag. The Xmag also
has an adjustable A.C.E. with an on/off switch.
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3. Adjusting the Trigger
There are three different ways to adjust the Emag/Xmag trigger, pull
weight, pull length, and how soon the pull is recognized. The Emag/Xmag
trigger is magnetic so with no mircoswitch, there is almost no limit to
how heavy or light you can make your pull. With the three adjustment
points together, you can truly get the pull you desire from a marker.
To adjust the trigger, you must first remove the trigger frame and battery
from the rest of the marker. After degassing, there is three screws that
need to be removed, the valve field strip screw, the front frame screw,
and the sear axle pin(on the left side of the rail for Emag / left side of
Body for Xmag). you can remove all three screws using a 1/8 allen wrench.

To test your pull, hook up the battery and turn on the frame. Slightly
lift the back of the sear with your finger and pull. The pic shows the
marker in mechanical mode but to test your trigger for reliability you
will need it in electric mode. (Use this method if your firmware does not
have a trigger test feature.)

The first step is to get a pull weight that you are happy with. To
adjust the weight, remove the magnets from the frame so you can determine
your starting point. If you want a heavier pull, simply add more
magnets(AGD uses earth magnets) or remove any shims that may be in use. If
you want a lighter pull, either remove magnets until there is only one
left, and/or use something not metallic(o'ring, paper, etc.) as a
shim to increase the distance between the magnet in the frame and the
magnet in the top of the trigger. On the Xmag, the magnets are located
under the ace board, simply unscrew the board to get in there. (this
adjustment is only for electric mode)

The easiest way to remove a magnet from the frame is to put the marker
in mechanical mode, pull the trigger back and use an allen wrench to
attract the magnet from the frame.

The next step is to adjust the pull length. Make sure the selector
switch lever is in the E(6 o'clock) position. Using a 1/16 allen
wrench inserted in the top of the selector switch, turn clockwise to
shorten pull length and counter-clockwise to increase it. The set screw
can be adjusted so the trigger has enough play to hit the selector switch
or not move at all. When shortening the trigger pull, constantly test with
every adjustment that the pull is still registered. To make sure you have
a reliable pull, push the trigger to the right side and pull while pushing
to the right. Do the same pushing the trigger to the left side.(this
adjustment is only for electric mode)

The last adjustment is the firing point(where in the stroke the trigger
is recognized by the H.E.S.) The H.E.S.(Hall Effect Sensor) looks for a
magnetic field(the magnet in back of the trigger). In order for the H.E.S.
to know when the trigger is being pulled and not being pulled, the trigger
magnet must be close enough for the H.E.S. to sense it when the trigger is
pulled but also far enough for the H.E.S. to not sense it when the trigger
is not being pulled. For a reliable pull, you want the magnet to be sensed anywhere
from the middle to just before the end of the stroke. Insert the same
1/16 allen wrench in front of the trigger. Clockwise moves the magnet
closer to the H.E.S.. Counter-clockwise moves the magnet further away.
Remember to do the push to the side and pull test. (this adjustment
effects both electric mode and hybrid mode.)

If the trigger pull is not registering properly or the board will
not boot up properly
If the trigger magnet is too close to the H.E.S. when the trigger is NOT
being pulled, the L.E.D. will either not show anything when you turn off
and on the battery, or there will be a bunch of characters that dont make
sense.
solution - back the magnet out until the board boots up
normally
If the trigger magnet is too far from the H.E.S. when the trigger IS being
pulled, you will either not register a trigger pull, or it will only
register a pull while pulling the trigger straight back or only to one
side. Remember, a reliable pull needs to be registered while pushing the
trigger from both sides.
solution - If no pull is being registered or a pull is only
registered when pulling the trigger straight back and/or from one side
only there may be different ways to solve this. Either the magnet is too
far back, the trigger pull has been adjusted to be too short, or a
combination of the both. If you want to keep that pull length, try moving
the magnet closer to the H.E.S. Remember the board may not boot up
properly if the magnet is too close. Also remember to keep the firing
point between the middle to just before the end of the stroke. You
may have to give a little more play in the pull length to get a reliable
pull.
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4. Charging the Battery
The most valuable information you could have about your charger is not to
lose it. It's a very expensive replacement part($80) due to all the labor
it takes to build it properly. This is why it's also not a good idea
to try and build your own charger. When charging the battery in the car,
only use the cord supplied by AGD. If you want a wall charger, not just
anything will do. Go to Radio Shack and buy thier 12-Volt 1500mA AC-to-DC
Power Adapter($19.99)(pictured below). Make sure it has the blue tip with
the tip inserted in the proper polarity! Dont charge your battery
overnight. When it's charging, you'll see a red light. Green is supposed
to be charged, but the light actually turns green once the battery has
about a 80% charge. You could leave it on for about another 30-60min to
let it completely charge. A completely dead battery shouldn't take longer
than 4-6 hours to completely charge. A properly charged battery should
read 20-22volts.

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5. Adjusting the A.C.E. (Xmag)
I personally do not use my ace because my level 10 just works too good.
However, if you do want to use it, adjust with a fine flat head screw
driver as follows...
clockwise - more sensitive
counter-clockwise - less sensitive
Drop a ball in the breech with the sensitivity down and turn it up until
it fires put the safety on so it doesn't actually shoot, just listen for
the solenoid when adjusting.
For two color paint, insert the paintball dark side down into the breech,
adjust until the gun fires. Then turn clockwise 2 full turns
ace 1 - one color paint
ace 2 - two color paint

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6. Board Firmware Versions
If your wondering about the latest firmware out there and the differences
between them, read on.
If you have anything pre - 1.37 your Emag severely needs to be flashed.
1.37 was the most common version and was around for a long time. It
had a better memory, was capped at 16bps, had a game timer, shot counter,
a total shot counter, low battery indicator, along with burst modes(with
jumper). No full auto.
When the Xmag first came out 2.1 was released. The main difference
was ace support. Everything pretty much remained the same. Burst modes
were removed, and with the ace on the board would cap out at 24bps.
2.4 was released very soon after 2.1 which lowered the ace cap down
to 20bps and had "ace 1", "ace 2" for one and two
color paint.
3.0 was released with a shot buffer(tells the board how soon it can
look for another shot in ms.) also had a trigger test mode. This version
had many bugs.
3.2 came right out after 3.0 which fixed the major bugs the new
feature of 3.0 had.
4.0 official release to be announced. An even more improved version
of 3.2 with added features. Debounce, capped at 26bps, different trigger
test modes, solenoid toggle on/off, and a true bps counter.
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7. Nubbins and Ball Detents
If you own any type of Automag with a stainless steel body, then you use
nubbins as your ball detent. They mount on the barrel. The old
version is the wire nubbin which did the job but eventually the plastic
nubbin was made and released. Since the wire nubbin was around for a very
long time, some companies that made aftermarket barrels for the Automag
didnt feel the need to pay too close attention to detail. For this reason,
on some aftermarket barrel the nubbin groove is slightly different so the
new plastic nubbin doesn't sit properly. By all means upgrade to plastic
nubbins but if you notice that you are double loading, or you get radical
velocity drop-off, then there is a chance that your nubbin may not be
doing its job. In this case switch back to wire and see if the problem
goes away.
Wire
Nubbins
Plastic
Nubbins
If you own an Xmag or any mag with a ULE body on it, then that means
you have switched from nubbins to ball detents. The threading for the AGD
detents is the same as the Angel. However, the AGD detents are made with a
slightly larger bore around the ball. This gives the ball space to move
rather than jamming up when a bolt with a higher boltspeed hits it. Even
if you own an Angel, I highly recommend buying AGD detents. They are also
insanely cheaper than other detents sold for the Angel and perform much
better.
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8. Powerfeed Plugs
Like barrel nubbins, there are older and newer versions of the
powerfeed plug. You can easily check to see if you have an older one
by looking for a flat spot instead of a constant "parabolic"
curve. That flat spot kills feedrates, get upto speed with the newer
parabolic plug.
*Thanks
to RobAGD on AO for the pic.
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9. Marker Maintainence
To keep your Emag or Xmag happy, just keep it charged, cleaned, and
oiled.
Before every day of play.
1. Make sure your battery is charged.
2. Take the barrel off.
3. Put about 4 drops of oil in the asa or input to the valve.
4. Air up the marker and cycle it at least 40 times.
5. Your done.
At the end of every day.
1. Wipe off excess dirt, paint, etc. from the outside of the
marker.
2. Take the valve out and wipe off any dirt, paint, etc. that may
have collected around the bolt area.
3. Make sure the inside of your barrel is clean.
4. Repeat the before every day of play steps(omit step one).
5. Your done.
Depending how often you play and how down n dirty you get, every now and
then you should fully strip your marker down to clean collected dirt,
paint, etc from anywhere it may have collected(then oil it). When taking
out the Reg. Piston and Spring pack, regrease them using any quality
grease, the grease is there to prevent rusting, not to lubricate.
It's very important to keep dirt and foreign debris out of the valve and
air system. Some easy and effective steps are to use a good fill nipple
cover and a thread saver cover if you use a screw in tank.
It's always a good idea to have a little kit handy with extra o'rings and
other parts that may wear or ruin, or parts that may be easy to lose
like the field strip screw or a battery saver plug.
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10. What Not to Do
The Basics
1. Dont loosen the field strip screw or the front frame screw while
the marker is gassed up.
2. When you take apart the marker and reassemble it, make sure it
has the Rail Bushing(pictured below). It goes in the rail and back of the
trigger frame.
Rail
Bushing
3. Don not try and run the Emag or Xmag with Co2.
4. When taking the valve out. After you have degassed, pull the
trigger to release trapped air if you have the level 10(see level
10). After taking the field strip screw out, before forcing the valve out
- turn off the safety, turn on the battery(or flip it to manual) and pull
the trigger.
5. Do not overtighten the field strip screw, slightly past hand
tight with an allen wrench is fine.
6. Never modify the valve or rail in any way so that the Z-lock pin
does not glide thru the rail track.
7. Never overcharge the battery or allow anything that can carry an
electrical current to directly connect the terminals of the battery.
8. Never loosen or remove the PC board, this is for advanced users
ONLY.
9. Do not allow moisture or liquid to come in direct contact with
the electrical components of the marker or charger.
For Dummies
There are people out there who think they can achieve better performance
by modifying parts. They are wrong. If the existing marker could reach a
better performance as it is, it would come that way out of the factory.
10. DO NOT shave the sear, adjust the trigger rod, or the
plunger rod length.
11. DO NOT modify the on/off pin length, you will end up with a
marker that either wont work or wont be allowed anywhere. This also voids
your warranty.
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11. Debugging
In this section I will cover every possible problem I can think of or that
I have encountered. I will continue to add to it as I remember and/or come
across new bugs.
If your marker has any type of problem with it, the first thing
you should do is check that your battery is charged, tank is full,
look over all the o'rings, make sure every o'ring and part is installed in
the proper order, make sure everything is clean and oiled.
Since we're dealing with an electric marker that can shoot in mechanical
mode, the first thing to do is check or make it work in mechanical mode to
help isolate the problem down to the mechanical or electrical portions of
the marker. If the marker works flawlessly in mechanical mode, then skip
down to the Electrical aspects.
Mechanical Aspects
Major and Minor Air Leaks -
When determining how to stop a leak, you must first find out where it's
coming from. This will help isolate what's wrong.
1. A leak out of the velocity adjuster hole -
There's a number of things that could do this. The most common is a bad
reg piston or you are over pressurizing the reg so it relieves pressure to
keep the valve from shooting hot(try turning down the velocity or making
sure the air tank isn't pumping out an extremely high amount of pressure).
Other possible problems are a bad reg piston o'ring(check it and grease
it), or too low of a velocity setting(try turning up the velocity). You
will also get a leak if you do not pressurize the valve fast enough or
there isn't enough pressure to seal the valve itself.
2. A leak out of the side hole of the valve assembly(pictured
below) -
This is a safety blow off feature made to keep the Retro quick recharge
from becoming the supersonic ball slinger(no it wouldn't be that
bad).(Replace your reg. valve pin)

3. A leak from the On/Off area -
First make sure everything's installed properly. Check that your on/off
pin(.712") is not bent or broken. You may have to clean or
replace the o'ring that's inside the on/off assembly, it unscrews into two
pieces. If none of this helps, look to see that your trigger(2.125")
rod and plunger(3.008") rod length are ok and that the trigger
rod is pointing where it should be.
4. A leak from the front end of the valve or the bolt/breech area -
This could also be a number of things. Whether your running a level 7 or
10 set-up, I recommend checking those sections first.(also check the
on/off pin(.712") If after you have checked those areas and know
everything is installed properly, continue reading. A bad bolt
spring(broken or not extending past the bolt, also remember cut side goes
on bolt end), sear, trigger(2.125")/plunger(3.008") rod length can
give you a massive leak down the front. There's also a two rare
problems that can be wrong. If your running a level 10 set up, check your
bolt bumper for wear, if the inner ring has begun to shred, pieces of it
may be getting stuck in between the powertube and the bolt. The other
problem may be a cracked powertube, if this is the case, you probably wont
even be able to see the crack, but you will have to send the valve in to
the factory to get it replaced(remember to call and get an RA number).
Marker Wont Cycle at All or Wont Cycle Reliably -
First things first, whether you are running a level 7 or 10 set-up,
check those sections first. Next step is to make sure you have a full
tank , your velocity is turned up enough, and the marker is oiled. If it
seems you cant get your velocity high enough, your reg spring pack may be
shot or binding(try turning it up all the way and then turning it
back out). Make sure your rail bushing is installed. If the trigger
rod is pressurizing, check the rod for the proper 1/16" gap
behind the trigger when the trigger is forward(and/or check for proper
trigger(2.125")/plunger(3.008") rod length). A simple mistake is
a field strip screw that is too tight or too loose (especially if the
valve is too reactive), just past hand tight is fine.
As far as the rest of the back side of the valve, your reg valve pin's
spring pack may be shot, or there may be debris inside the valve. To cover
the on/off area, check to see that your on/off pin is not bent or has any
burrs. Make sure the quad o'ring is installed and ok. The inner assembly
o'ring may have collected dirt, check it by unscrewing the the assembly
apart. If you recently installed a new valve, on/off, or on/off pin,
your pin may be too long or short(should be .712").
To check the front side of the valve, look for debris between the
powertube and bolt. As far as the rest of the marker, if you have
installed grips or replaced lost grip screws, check that the grip screws
are not touching the trigger rod when it moves. Make sure the sear axle
pin is not overly tightened. I've personally seen markers that are so
dirty between parts that they are out of tolerance, another point is that
if you just had any of your marker parts painted, powdercoated, or bead
blasted, you now know that it could also effect tolerance(if possible,
remove the paint/powdercoating in between the frame/rail and between the
rail/body. Aside from all this, you might have a bent rail or body(all it
takes is a few thousands), send it to me or the factory to figure out.
Marker Chops or Breaks Too Much Paint -
If you are running a level 10 set up, see that section first. Another
important section to look at is Nubbins and Ball Detents. Besides that,
there are few things that would make you frequently chop or break paint.
Make sure your not short stroking(mechanical mode). If your not
running a level 10 set-up, you might need a faster loader or to change the
batteries out in your current loader. Finally, make sure your paint fits
your barrel. If none of this does the job, you need to dish out a few more
bucks on some quality paint, or try and buy fresher paint.
Marker is Erratic Over the Chronograph -
Good Normal readings are anywhere plus or minus 10fps over the chrono. If
your getting a difference of over 100fps, check your detent(see Nubbins
and Detents). If you think it might be the valve, first dry fire to make
sure it's cycling properly. Check the valve for debris. Make sure it's
oiled. If nothing helps replace your reg. seat. Something you have to
realize when chorno'ing is that most velocity fluctuations are caused by a
bad paint to barrel match or poor quality paint(expensive paint is
expensive for a reason). When I personally use good fresh paint, I will
get a +/-0 reading over the chronograph, as soon as I go cheap, I will see
a difference of up to 15fps.
Electrical Aspects
If you have gotten the marker to work in mechanical mode and that has
still not solved the markers problems, then read on.
1. Is the battery fully charged?
Get a volt meter, it should read 20-22volts. If it's not, make suer you
charge it properly(see Charging the Battery). You may have to replace your
battery or you may have a bad charger.
2. Does the board boot up?
Turn off, then on the marker. Make sure the firmware version lights up and
that you can scroll through the menu. If it doesn't, your trigger may be
over adjusted (see section adjusting the trigger). If your sure the
trigger is adjusted properly, check that your board is getting power.
Check the positive lead for the nylon bushings, make sure everything is tight and
that the wires are not being pinched. Follow the lead to the board,
make sure everything is connected properly and that all connections are plugged
in properly. Check that the negative terminal is securely in the grip
frame. The board may not be grounding, disconnect the battery, unscrew the
PC board and make sure there is no anodizing in the threads to keep the
screw from making a good contact. If there is, use a dental pick to
scratch it off and then replace the PC board. If none of this works,
you may have a bad or fried PC board. Look over the board to see if there
is a spot that the magic smoke escaped from.
3. The board boots up, but the marker still doesn't fire.
If you have an Xmag, and your trying to dry fire, make sure your ace is
off. Otherwise Listen for the solenoid when you pull the trigger. Make
sure your not in trigger test mode and the solenoid is toggled on(provided
your firmware has those features)(Holding menu button and pushing
bottom button toggles solenoid). Make sure your trigger rod(2.125"),
plunger rod(3.008") and on/off pin(.712") are proper length(You
must also have the Quad o'ring installed in the on/off). The solenoid must
have a little play, dont over tighten the mounting screw on the right side
of the grip. If you have a multi meter, measure the solenoid for 2.6-2.8
ohms. If none of this does the job, you may have a bad solenoid or your
plunger rod may be bent(it just takes a little bit), or your H.E.S. may
need replacing(see adjusting the trigger).
Misc -
1. A stuck barrel (twist-lock) -
If it's usually hard to get out, try loosening the allen screw under the
twist-lock assembly, that will put less tension on the locking pin. The
locking pin may be bent(get a new one) or the barrel may have developed a
burr that needs to be removed.
Twist-Lock
Assembly
2. Removing the trigger from the frame -
If you would like to remove the trigger from the frame to replace it with
another, you will need a drift pin. Hit the trigger pin from the right
side of the frame. When reinstalling a trigger, hit the pin from the left
side.
3. Safety gets stuck -
Some are pickier than others, you may especially run into problems if you
own a pre 1000SN Emag. Things I do that work ok is to remove and burrs in
the safety that may catch, and/or slightly clip the spring that pushes up
on the ball.
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12. Aftermarket Parts
All there basically is(off the top of my head) for the Emag and/or Xmag
as far as aftermarket parts that AGD does not make is Blade triggers(the
dont make them for the E/Xmag but do for mechanical frames) and custom
grips. There are a few different people who make their own versions of the
blade trigger and the custom grips, to find out more info goto www.automags.org/forums
and ask.
Barrels -
Like with any other marker a good barrel can go a long way, dont think
it's the first upgrade you need though, the stock mag barrel is great.
Bodies -
To my knowledge there is only AGD bodies made for the Emag. If your
looking for a custom body, AGD sales the Slug body which many people and
companies have turned into some nice looking stuff. Look into it since it
has the same inner dimensions as the AGD mag bodies, it will not cause
tolerance issues.
Bolts -
None of them do squat but the level 10 - If you dont have one, Get one.
Drops, and Regulators -
It's all personal preference but dont add any more Regs to your mag
set-up.
Misc -
If you have a ULE body, that feedneck is Angel threaded, there are a bunch
of different kinds out there so go ahead and get one if your unhappy with
the stock one. I'd advise to only use AGD detents though.
**To my knowledge there are 2 different versions of morlock boards
available for the E/Xmag but I do not recommend them.
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13. Upgrades
The Obvious -
The best upgrades you can get for any set-up is a good air system and a
good barrel kit. If your in the market for an adjustable air tank, I
personally recommend the AGD Flatline system. If your looking for a
screw-in tank, I recommend a Crossfire tank. As far as barrel kits go, I
love the Custom Products CP Pro Kit.
Bodies (Emag) -
The ULE(Ultra Light Engineering) bodies are top of the line(54% lighter
that the stainless bodies), available in 8 colors both in vertfeed and
warpfeed. They are accept cocker threaded barrels, AGD/WDP threaded
detents, and AGD/WDP threaded feednecks. Yes, they come with a detent and
feedneck.
Valves and Bolts -
Newer Emags and all Xmags have Xvalves(w/ level 10 installed). If you have
an Emag that doesnt have an Xvalve or level 10, I recommend looking into
it.
ULE Parts (Emag) -
To completely convert your Emag into a ULE Emag you will need to get your
hands on a ULE body, Xvalve, ULE Rail, CnC battery pack, and ULE
Trigger frame. All these parts(except the ULE Trigger frame) are
available through your local dealer or through Airgun's online store. To
get your Trigger frame turned into a ULE frame, goto www.automags.org/forums
and ask who can get it done.
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